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Archer

Archer Class Combat Skills

This page details information about the Archer class combat skills that will be used in Player-vs-Player (PVP) and Player-vs-Environment (PVE) combat environments.

All information on this page is subject to change.

Last Update: 1/15/2025. Note that skills beyond Tier 5 have not yet been revised or balanced.

Class Description

Ah, the Archer class.

A formidable choice for those who possess the ability to make swift decisions and strike with deadly precision.

Wary of close-quarters combat, Archers observe their enemies from afar with keen eyes and dexterous fingers, making split-second decisions to help their companions against man or beast. Having an Archer in a party can tilt the odds before the battle begins as they rain arrows on their foes.

Three familiar archetypes guide the class fantasy of the Archer, all of which keep the enemy at a safe distance. The Flurry path honors those who seek to deliver death through a thousand cuts, while the Precision path speaks to the patient Heroes who wait for the optimal moment to strike. And for those with piercing minds and more than a sprinkle of Luck on their side, the Marksmanship path offers unique rewards.

Skill and cunning are required to master the Archer class, whether you prefer to strike quickly or wait for the perfect opportunity.

Class Skills

Skill PointsDisciplineAbilityDescriptionRangeMana Cost / GrowthDoD
1FlurryMulti-Shot

Fire 3 arrows at target enemy.

Each arrow deals (0.7*ATTACK) raw damage.

Each hit has +20% CSC.

31.25 / 0.757
1PrecisionPrecision Strike

Channel for 800 Initiative.

Deal (2.0*ATTACK + 2.0*DEX) raw damage to target enemy.

(5 + 2.5*DEX.S)% chance to Stun target for 1 turn.

Gain +10% ATTACK Accuracy for 2 turns.

32.25 / 0.75-5
1MarksmanshipPiercing Shot

Deal (1.5*ATTACK + 1.5*DEX) raw damage to target enemy.

This attack has 40% Pierce.

33.25 / 0.75
2
2FlurryFlurryAll attacks gain +(1.0*DEX.S)% CSC.
Receive 10% additional damage from attacks.
-Passive
2PrecisionShroudWhile Channeling, this Hero gains +20% EVA.-Passive
2MarksmanshipMarksmanshipAll attacks gain +(15 + 1.5*STR.S)% Pierce.-Passive
3FlurryRapid Shot

Fire 3 arrows randomly targeting up to 3 enemies. Each arrow deals (1.5*ATTACK) raw damage. For each successful critical hit, (28 + 2.0*LCK.S)% chance to inflict Daze.
Each additional hit on the same target deals 20% less raw damage than the last.

COMBO: If this Hero used "Multi-Shot" last turn, each hit has +30% CSC.

Amnesia 2

35.0 / 1.010
3PrecisionSharpshooter

Channel for 1000 Initiative.

Deal (3.0*ATTACK + 2.0*DEX) raw damage to target enemy.

COMBO: If "Shroud" is active, this Hero gains: For 1 turn, Basic Attacks deal (4.0*DEX) additional raw damage.

310.0 / 1.0-5
3MarksmanshipPiercing Arrow

Deal (1.7*ATTACK) raw damage to target enemy in P1.

Deal (1.0*ATTACK) raw damage to target enemy in P2.

Deal (0.7*ATTACK) raw damage to target enemy in P3.

This attack has 40% Pierce.

(40 + 2.0*STR.S + 1.0*LCK.S)% chance to inflict Bleed per hit.

If Blocked, the Arrow stops its trajectory.

Amnesia 1

36.0 / 1.05
4FlurryRepeating Shot

Fire 3 arrows at target enemy.

Each arrow deals (1.3*ATTACK) raw damage to target enemy.

COMBO: If "Rapid Shot" was used on this Hero's last turn, deal an additional (0.8*DEX) for each instance of damage dealt.

Exhaust 1

310.0 / 1.010
4PrecisionDead Aim

Channel for 1000 Initiative.

Deal (2.5*ATTACK + 2.0*DEX) raw damage.

COMBO: If "Shroud" is active, gain 400 Initiative after channel resolves.

32.0 / 1.0-5
4MarksmanshipOne Small Stone

Deal (0.7*ATTACK + 2.0*LCK) damage to target enemy.

This attack has 40% Pierce, +15% CSC, and deals +1.2x more damage on critical hits.

COMBO: If "Piercing Shot" was used on the targeted enemy last turn, also target the enemy in the position behind this enemy (if present) with this attack. This combo cannot activate while Taunted.

Amnesia 2

32.0 / 1.07
5FlurryBarrage

Channel for 500 Initiative.

Fire 6 arrows arching high into the air, hitting all enemy positions randomly.

Each arrow deals (0.7*ATTACK) raw damage.

Each arrow beyond the first to hit a target in the same position deals an additional (2.0*LCK) damage.

Amnesia 2

315.25 / 1.2510
5PrecisionTwin Arrows

Channel for 1200 Initiative.

Deal (2.0*ATTACK + 1.5*DEX) damage to target enemy and target enemy in the position behind this enemy (if present).

COMBO: If this Hero used "Dead Aim" in the last 2 turns, deal (3.0*ATTACK + 2.0*DEX) raw damage instead.

313.25 / 1.255
5MarksmanshipHunter's Mark

Target each enemy.

Each target has a 95% chance to be inflicted with the following status effect for 3 turns:

  • Target suffers (0.5*ATTACK + 0.5*LCK) physical damage at the start of their turn.
  • Target has -5% Evasion.
  • Target has -15% P.DEF.

Stack Limit: 2

310.0 / 1.05
10+FlurryMulti-Shot +

Fire X arrows at target enemy. Each arrow deals damage equal to (X*Basic).

Each arrow has an independent chance to Critical Strike.

3
10+FlurryBarrage +

Fire a full quiver of arrows arching high into the air, the 6 arrows rain down and deal damage randomly amongst all enemies.

Each arrow deals (X*Basic), however, each additional arrow to strike the same enemy deals additional LCK damage.

Example: 2nd Arrow = X*LCK; 3rd Arrow = X*LCK; 4th Arrow = X*LCK; 5th Arrow = X*LCK.

3
10+PrecisionShroud +While Channeling, this Hero gains X% EVA and cannot be Pushed, Pulled, or Stunned.-Passive
10+PrecisionDead Aim +

Channel for X Rounds.

Next Round, this Hero must Basic Attack and deals damage equal to (X*Basic).

COMBO: If Hero has Shroud active, Daze target and Slow target by X% for X Rounds.

3
10+MarksmanshipOne Small Stone +

Pick up a stone from the ground and knock it.

Deal damage to X target enemies equal to (X*Basic*(X+(X*LCK)) each.

This attack has X% Pierce.

3
10+MarksmanshipPiercing Arrows +

Deal damage to target enemy in P1 equal to (X*Basic).

Deal damage to target enemy P2 equal to (X*Basic).

Deal damage to target enemy in P3 equal to (X*Basic).

This attack has X% Pierce.

If Blocked, the Arrow stops its trajectory.

3
10PrecisionPin

Fire a heavy arrow through the foot of target enemy, dealing damage equal to (X*Basic + X*STR + X*DEX).

Slow target by X% for the remainder of Battle.

3
10FlurryDetonating Arrow

Shoot enemy target in P2 dealing damage equal to (X*Basic).

Deal damage to each enemy in P1 and P3 equal to (X*Basic).

2
10PrecisionPoison Arrow

Deal damage equal to (X*Basic + X*STR + X*DEX).

Poison target enemy.

3
10PrecisionDebilitating Shot

Deal damage equal to (X*Basic + X*STR + X*DEX).

Daze target enemy.

COMBO: If Hero has Shroud active, also Slow target enemy by X%.

3
10MarksmanshipGiant KillerIf target enemy possess greater current HP than this Hero, deal 100% bonus attack damage.3Passive
10FlurryTrick ShotDeal damage to target enemy in P1 (X*Basic + X*DEX), P2 (X*Basic + X*DEX), P3 (X*Basic + X*DEX).3
10PrecisionSwift Quiver

Gain effective AGI equal to (X*DEX) in combat.

COMBO: If Shroud is active, gain additional AGI equal to (X*END).

-Passive
10MarksmanshipRelentless Volley

Activate to put Archer in Turret Mode.

Deal damage equal to (X*Basic) after each Turn to a random enemy for X Rounds.

-Passive
10FlurryFlick ShotWhenever this Hero receives damage, deal damage to source equal to (X*Basic).-Passive
15MarksmanshipMasterful Shot

Execute target with less than X% HP.

Degree of Difficulty: -X% Accuracy

3

Notes

  • 10+ point skills cost 10 minus the cost of the basic version of the skill and require having the basic version
  • 15 point skills are only available to Heroes with a matching Class/Subclass